GUIs in minutes, not hours.
Average user ships their first GUI in 8 minutes.
Less config, more creating. Your personal canvas for menus, kits, and resource packs.
176 lines of YAML. 7 restarts. 1 extra space. There’s a better way
The canvas renders the same pixels the client does.
Pixel-true positioning — X, Y, scale. No coordinates, no counting.
One design becomes ItemsAdder, Oraxen, Nexo or Vanilla.
It works the first time. And the second.




X 1 · Y 6







This is the actual NexGUIs editor — same canvas, same palette, same drag mechanics. Grab an asset, drop it on the GUI, resize it with the handle. No install, no account, no restart.
Liked that? The real editor adds resource packs, exports, sync and your own assets. Open the editor →
Average user ships their first GUI in 8 minutes.
ItemsAdder to Oraxen in one click.
Zero server restarts during design.
Import, organize, and apply resource packs with live preview.
Auto UV mapping, model.json, namespacing.
Zero-knowledge. Even we can’t read them.
“Menu configuration used to take me 6 hours. Now it’s 12 minutes. My whole team lives in this.”
“I sell textures on Modrinth. NexGUIs changed how I deliver to clients — the pack just works.”
“12 servers, one brand. We’re done with YAML snippets scattered in Notion.”
Pull an element from the palette or drop your own PNG. Snap-to-pixel does the rest.
Every change visible instantly — pixel-scale, exactly what your player sees.
ItemsAdder, Nexo, Oraxen, Vanilla — or send your client a ready pack link.
For solo creators.
Most popular.
Early-adopter price locked forever. Goes up at launch.
Get ProFor networks.
30-day money back. No questions. Questions? Read the FAQ →
Still stuck after this? The Discord answers in minutes.
NexGUIS is the most powerful drag & drop GUI editor for Minecraft. Build beautiful chest menus, shops, kits, and custom interfaces visually — then export to your favorite plugin format.
We ship weekly. Whatever you get, you keep — no quietly paywalling features later.
Full Nexo 1.4 support — model.json, custom_model_data, and atlas all generated automatically. The YAML importer recognizes old ItemsAdder configs and converts them in one click.
We rewrote the canvas renderer on WebGL. A 54-slot menu now renders in 12ms instead of 50ms. Working with large packs no longer lags even on weaker laptops.
Every save is a new version. Roll back to Monday, diff two versions side-by-side, restore one specific change. No Git, no config.
Large texture packs weren’t finishing uploads because of timeouts. We moved to chunked uploads — limits are gone, the progress bar shows real status.
Real-time collaboration like Figma. Invite a designer, see each other’s cursors, every change syncs. Landing in June.
From canvas to server — in minutes, not hours.
Free during the beta · your feedback shapes what we build next