Open beta is live — free while it lasts

The Future of Minecraft YAMLGUIs Starts Here.

Less config, more creating. Your personal canvas for menus, kits, and resource packs.

editor · app.nexguis.com
01 The problem

You didn’t start server  to debug YAML.

zeria.yml
kit_menu.yml
RESTART #0
contents zeria configs zeria.yml
bad indentation of a mapping entry — expected 4 spaces, got 5  zeria.yml [11, 6]
main* ⊗ 1  △ 2 Ln 11, Col 6 Spaces: 2 UTF-8 YAML

176 lines of YAML. 7 restarts. 1 extra space. There’s a better way

02 The fix

What if your editor just  showed you the GUI?

What you see is what your players see

The canvas renders the same pixels the client does.

Drag. Drop. Done.

Pixel-true positioning — X, Y, scale. No coordinates, no counting.

Multi-format export

One design becomes ItemsAdder, Oraxen, Nexo or Vanilla.

1 canvas. 0 restarts.

It works the first time. And the second.

test_kits_2 · canvas Synced
kits_offgraczcdkits_vipkits_svipkits_zeria
vipcd X 1 · Y 6
Assets
kits_off kits_off
graczcd graczcd
kits_vip kits_vip
kits_svip kits_svip
kits_zeria kits_zeria
vipcd vipcd
svipcd svipcd
zeriacd zeriacd
ItemsAdder Oraxen Nexo Vanilla
03 Try it · live

Don't take our word. Drag an asset.

This is the actual NexGUIs editor — same canvas, same palette, same drag mechanics. Grab an asset, drop it on the GUI, resize it with the handle. No install, no account, no restart.

X — · Y — · S —
demo_pack N
Drag assets here
test_kits_2
0 elements 125%
No elements on the canvas yet

Liked that? The real editor adds resource packs, exports, sync and your own assets. Open the editor →

04 Features

Everything you need. Nothing else.

Editor 8 min

GUIs in minutes, not hours.

Average user ships their first GUI in 8 minutes.

Export 4 formats

Switch plugins without rebuilding.

ItemsAdder to Oraxen in one click.

Preview 0 restarts

See it before your players do.

Zero server restarts during design.

Resource Packs Built-in

Custom textures, fully managed.

Import, organize, and apply resource packs with live preview.

Textures 1 click

Drop textures. Ready-to-ship pack.

Auto UV mapping, model.json, namespacing.

Cloud E2E

Your designs, encrypted.

Zero-knowledge. Even we can’t read them.

05 Community

Thousands of admins. Thousands of artists.

0 servers
0 GUIs created
0 packs imported
0 uptime
Targets for launch · live counters soon
“Menu configuration used to take me 6 hours. Now it’s 12 minutes. My whole team lives in this.”
KasperOwner · 500-slot RPG network
“I sell textures on Modrinth. NexGUIs changed how I deliver to clients — the pack just works.”
miyuTexture artist · Modrinth
“12 servers, one brand. We’re done with YAML snippets scattered in Notion.”
Theo R.Network owner · Skybound
Coming soon
06 Three steps

From idea to in-game. Three steps.

01 · step

Drag or import

Pull an element from the palette or drop your own PNG. Snap-to-pixel does the rest.

02 · step

Live-preview

Every change visible instantly — pixel-scale, exactly what your player sees.

03 · step

Export & ship

ItemsAdder, Nexo, Oraxen, Vanilla — or send your client a ready pack link.

07 Pricing

Start free. Pay when it pays you.

Free

For solo creators.

0€ forever
  • 3 projects
  • All core features
  • Community support
  • Watermark on exports
Start free

Enterprise

For networks.

talk to us
  • SSO + multi-seat
  • Custom branding
  • 99.99% SLA
  • Dedicated support
  • Security audit
Contact us

30-day money back. No questions. Questions? Read the FAQ →

08 FAQ

Questions, answered.

Still stuck after this? The Discord answers in minutes.

NexGUIS is the most powerful drag & drop GUI editor for Minecraft. Build beautiful chest menus, shops, kits, and custom interfaces visually — then export to your favorite plugin format.

09 Changelog

What's new. What's next.

We ship weekly. Whatever you get, you keep — no quietly paywalling features later.

v2.4.0 Release

Nexo 1.4 as a native export target

Full Nexo 1.4 support — model.json, custom_model_data, and atlas all generated automatically. The YAML importer recognizes old ItemsAdder configs and converts them in one click.

v2.3.2 Improvement

Live preview is 4× faster

We rewrote the canvas renderer on WebGL. A 54-slot menu now renders in 12ms instead of 50ms. Working with large packs no longer lags even on weaker laptops.

v2.3.0 Feature

Versioning and change history

Every save is a new version. Roll back to Monday, diff two versions side-by-side, restore one specific change. No Git, no config.

v2.2.4 Fix

Fixed importing packs > 200 MB

Large texture packs weren’t finishing uploads because of timeouts. We moved to chunked uploads — limits are gone, the progress bar shows real status.

v2.5 Roadmap

Multiplayer canvas — design together

Real-time collaboration like Figma. Invite a designer, see each other’s cursors, every change syncs. Landing in June.

See full changelog →

Stop fighting YAML.  Start shipping GUIs.

From canvas to server — in minutes, not hours.

Free during the beta · your feedback shapes what we build next